3D Renders

Exploring Houdini

I've been fascinated by computer graphics ever since seeing Pixar's Toy Story. Since high school I've been working with various 3D technologies such as DirectX and OpenGL. The rise of the programmable GPU pipeline and shader programming has been a boon to the graphics based apps I work on. In 2017 I decided to continue my graphics study by learning a professional VFX package. Houdini is an amazingly versatile piece of software and was surprisingly easy coming from a coding background. The level of control and programability rivals any other professional package such as Maya and Cinema 4D. Houdini is an amazing addition to my creative toolset.