Kyle Stewart

Systems Engineer · Creative Technologist

Kyle Stewart

I'm a systems engineer building across hardware, firmware, and software — with over a decade of professional experience shipping performance-critical code. I've built real-time drawing systems, brush engines, and input processing pipelines for production iOS applications, working in large collaborative codebases with testing infrastructure and modular architecture.

My independent practice explores the intersection of code, art, and interaction. I design generative visual systems, interactive installations, and creative tools — from GPU shader pipelines to custom PCBs to depth sensor pieces exhibited in galleries. Whether through physical computing, procedural design, or node-based creative environments, I build work that bridges engineering and art.

I'm driven by curiosity, systems thinking, and a desire to understand the entire stack end to end. I'm always looking for new ways to build meaning through structure, process, and play.

Focus Areas

Systems & Embedded Engineering

Firmware development, real-time systems, hardware-software integration, serial protocols, bus architectures, 6502, AVR, ARM (STM32), Raspberry Pi/Pico

Hardware & Electronics

Circuit design and prototyping, PCB layout (KiCad), digital electronics, hardware debugging and signal analysis

Graphics & GPU Programming

GPU pipelines, shader development, Metal, GLSL, WebGPU, WebGL, OpenGL, rasterization, ray-tracing, GPU debugging

Creative Programming & Toolmaking

C, Python, JavaScript, Swift, generative systems, node-based environments, Houdini, computational design

Interactive & Sensor Systems

Depth sensor installations (exhibited), spatial tracking, gestural interfaces, reactive environments

Let's Work Together

I'm currently open to:

Get in touch