Kyle Stewart
Systems Engineer · Creative Technologist
I'm a systems engineer building across hardware, firmware, and software — with over a decade of professional experience shipping performance-critical code. I've built real-time drawing systems, brush engines, and input processing pipelines for production iOS applications, working in large collaborative codebases with testing infrastructure and modular architecture.
My independent practice explores the intersection of code, art, and interaction. I design generative visual systems, interactive installations, and creative tools — from GPU shader pipelines to custom PCBs to depth sensor pieces exhibited in galleries. Whether through physical computing, procedural design, or node-based creative environments, I build work that bridges engineering and art.
I'm driven by curiosity, systems thinking, and a desire to understand the entire stack end to end. I'm always looking for new ways to build meaning through structure, process, and play.
Focus Areas
Systems & Embedded Engineering
Firmware development, real-time systems, hardware-software integration, serial protocols, bus architectures, 6502, AVR, ARM (STM32), Raspberry Pi/Pico
Hardware & Electronics
Circuit design and prototyping, PCB layout (KiCad), digital electronics, hardware debugging and signal analysis
Graphics & GPU Programming
GPU pipelines, shader development, Metal, GLSL, WebGPU, WebGL, OpenGL, rasterization, ray-tracing, GPU debugging
Creative Programming & Toolmaking
C, Python, JavaScript, Swift, generative systems, node-based environments, Houdini, computational design
Interactive & Sensor Systems
Depth sensor installations (exhibited), spatial tracking, gestural interfaces, reactive environments
Let's Work Together
I'm currently open to:
- • Engineering roles at studios and teams building large-scale interactive, kinetic, or creative systems
- • Artist residencies or fellowships focused on creative technology
- • Exhibitions or collaborations involving generative, data-driven, or interactive work
- • Commissioned creative tools or installations
- • Speaking, workshops, or writing about creative technology and process